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 Post subject: More troops
PostPosted: Sun Jul 14, 2013 12:22 pm 
Ensign

Joined: Thu May 16, 2013 2:12 pm
Posts: 10
Hello everyone :)

I've always been confused about variety of troops in SD, but today i tried to fix that at least for me.

So, what i did:
1) First of all, i stole Sean Mirrsen's splash screen and mod portrait from his awesome "Combat Spacecraft" mod. I didn't want to do that, but i'm just to dumb to work with textures, game will crash if i'll try to load it in mod folder without these, and those look like blank dummies just to make mod load in mod manager :> i'm sorry if that's wrong thing to do

2) added 5 types of troop units:
- scouts - weak, cheap and ugly. works for quick artefact retrieval and powering up own troops by killing these
- strike teams - kinda squishy, but powerfull and long range (2 cells). works for killing stuff, while those are behind defenders
- defenders - durable, but cant deal a tonn of damage. Good for any kind of defence
- armor piercers - has higher damage against hard targets
- boarders - has double boarding action offence rating

3) added those units to colonisation tech tree. Scouts are available without research, strikers are in military tech, defenders in planetary defence tech, armor piercers in armor tech, boarders in shipboard action tech.


feel free to use it in whatever way you want

PS board engine thinks i'm a spammer because of the 2 links :[


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 Post subject: Re: More troops
PostPosted: Sun Jul 14, 2013 12:23 pm 
Ensign

Joined: Thu May 16, 2013 2:12 pm
Posts: 10
stardrivegame com/forum/viewtopic.php?f=6&t=4714

Sean Mirrsen's awesome mod i used, just in case :)

dropbox com/s/9fuyzva43waznlz/M0ar%20troops.rar

here is the mod


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 Post subject: Re: More troops
PostPosted: Sun Jul 14, 2013 6:08 pm 
Lt. Commander
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Joined: Mon Apr 15, 2013 6:32 pm
Posts: 104
Wow, sounds good! Although my usual strategy for planet invasion is just "Send 100 armors"

I didn't know you could make ranged ground units... that could be interesting!


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 Post subject: Re: More troops
PostPosted: Mon Jul 15, 2013 12:30 am 
Captain

Joined: Sat Mar 23, 2013 6:05 pm
Posts: 516
You should probably double check with Sean, though he seems to have made his mod as a source of new content.

I love you ideas but I'd rather see racial variances and special types like the Kulrathi Grenadiers (they have a file but I haven't tried making them appear in game yet) that would fit your general categories but with racial specialites and missing areas.

I will try this mod out when I have time.

The ground combat is actually a remarkably interesting and complete system that is lacking content while the rest of the game gets fixed.

Not only can you change their range, you can change the move and attack timer. And of course you have two armor types to choose from and an attack strength for each. Plus your overall Health which by default is tied to your Defense but can be different. I believe both Attack stats and Defense reduce proportionally as Health does.

The real trouble is the fact that we can drop units anywhere on a small map. The other trouble is that this is pretty realistic behavior for orbital insertion. Maybe some kind of localized shield or make the Gun Emplacement localized and non-unique?

Quote:
PS board engine thinks i'm a spammer because of the 2 links :[

I blame the Kitchen Bots. When I release my mod expect to find the remnants of a civilization long gone. Their only legacy are the sentient spambots they made to sell kitchens, who messily slaughtered their masters with a variety of appliances when they no longer bought enough new countertops. Beware the garbage disposal drones.


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 Post subject: Re: More troops
PostPosted: Mon Jul 15, 2013 1:10 am 
Lt. Commander
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Joined: Mon Apr 15, 2013 6:32 pm
Posts: 104
You can post links once you've had 10 posts on the forum.

I agree ground combat could be improved. You know those games where you control colonies or cells and you drag one colony over to another one.... I'm explaining it really bad. Games like this: http://armorgames.com/play/2675/ not sure if they have a genre name.

But I'd really like to see a system like that in StarDrive. Basically select a planet or a bunch of planets, select "Ground Assault" and those planets launch 50%, 75% or 100% of the ground units stationed there to the target planet. You'd have to ensure you sent escorts, but it would be much more fluid then the current system.

*EDIT*
When you say you stole the splash screen, that's bad, but when I load up the mod I just see the vanilla one.


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 Post subject: Re: More troops
PostPosted: Mon Aug 26, 2013 4:35 am 
Ensign

Joined: Thu May 16, 2013 2:12 pm
Posts: 10
LittleMikey wrote:
When you say you stole the splash screen, that's bad, but when I load up the mod I just see the vanilla one.

That's because i couldn't run mod without splash screen, and this particular one looks like empty dummy or just a copied vanilla


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 Post subject: Re: More troops
PostPosted: Mon Aug 26, 2013 5:46 am 
Admiral
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Joined: Fri Apr 05, 2013 4:30 am
Posts: 1328
The splash screen isn't mine, it's just a transparent dummy image from somewhere in the depths of the game's file structure. So use it as you see fit. ^_^

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 Post subject: Re: More troops
PostPosted: Mon Aug 26, 2013 5:01 pm 
Special Agent
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Joined: Sun Jul 14, 2013 4:21 pm
Posts: 3038
problem is that troops still show up as marines when launched from assault shuttle bays dont they?
they only keep their identity when launched from a planet in their own ship.

I want to see if it possible to change the assault hanger to work like the fighter hanger and choose the troop that it should launch. still not good but... maybe better. i dont know.

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 Post subject: Re: More troops
PostPosted: Tue Sep 03, 2013 8:23 am 
Admiral
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Joined: Fri May 11, 2012 8:44 am
Posts: 2129
Location: Sol 3
Perhaps a quick re-colour of the troops, its a lot of work to make complete new animations and icons.

Or even just a re-colour of the troop icons, I can walk you through that if you want to do it.

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