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PostPosted: Sat Mar 16, 2013 3:51 am 
Admiral
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Joined: Sat Nov 10, 2012 7:21 am
Posts: 1566
I have to admit, some of what they've done with this game has really added to the experience. Every time you scout a new system you stand a good chance of discovering something, which helps to encourage exploration. The nebula in the background look beautiful (can we add more??! I love more background flavor!), and the new music add to the experience.

Funny thing is, it still isn't as gripping as Stardrive for me. It's fun, but the combat and diplomacy of Stardrive are far superior. If Endless Space had better diplomacy, it'd be a good turn-based alternative to Stardrive. As it is now, however, it still feels like it's playing catch up to Stardrive, and SD isn't even complete yet.

TL;DR: Endless Space is improving, but Stardrive is already more fun for me. Will it ever catch up? With the emphasis being on combat for their first expansion, it might still get better, but without a better diplomacy system, it still falls short. I can never go back after seeing the beautiful race diplomacy screens in Stardrive.

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PostPosted: Sat Mar 16, 2013 4:29 am 
Lt. Commander

Joined: Wed Sep 05, 2012 10:58 am
Posts: 185
Yup, like Stardrive much more than Endless Space. Can't stand Endless Space for its boring research, poor ship design and combat system ;/


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PostPosted: Sat Mar 16, 2013 4:33 am 
Ensign

Joined: Tue Mar 12, 2013 6:15 pm
Posts: 16
The real rival should be the coming expansion of Distant Worlds, DW: shadow would be an epic 4X game in 2013 if they got any improvement on graphic and ship design.


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PostPosted: Sat Mar 16, 2013 4:49 am 
Lt. JG

Joined: Sun Feb 17, 2013 11:53 pm
Posts: 37
I down right Hate the combat mechanics of Endless Space ...i enjoy the combat of DW better ....
I want more real Nebulae, real black holes each with certain effects , some Nebulae effects shields, some melt through armor so u need only shielded ships...decreased sensor range..all that good stuff....


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PostPosted: Sat Mar 16, 2013 4:50 am 
Lt. JG
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Joined: Fri Mar 15, 2013 1:12 am
Posts: 40
lainr wrote:
The real rival should be the coming expansion of Distant Worlds, DW: shadow would be an epic 4X game in 2013 if they got any improvement on graphic and ship design.


Considering the fact that Distant Worlds is real time pausable like StarDrive. I feel DW is lacking in modding capability and race customization. Research there is kind of boring as well. I have been hoping to convince the Devs of Endless Space to add continous research to the game, so at least research is a little more interesting and strategic, as well as all that research infrastructure does not go to waste. Hopefully we can either get something like in StarDrive, or be able to mod it in at any rate.


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PostPosted: Sat Mar 16, 2013 6:17 am 
Ensign

Joined: Tue Jan 08, 2013 2:41 am
Posts: 19
I have played all, and I think stardrive has the most potential by far. It just needs more content and fleshing out that the other two have a had a lot of time to do.

I believe modding is much easier as well. I think Dan did a smart thing and picked a great engine for this game and nailed ship design, combat as well as a challenging AI and that feeling you get from AI races that they is personality there which is the hardest thing to do imho. That's the skeleton, the rest can be added around it.

No doubt all games have different strengths, but I think in the long run, stardrive will win out. I'll be buying all expansions and then some.


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PostPosted: Sat Mar 16, 2013 6:20 am 
Lt. JG

Joined: Fri Aug 24, 2012 4:16 pm
Posts: 42
DevildogFF wrote:
I have to admit, some of what they've done with this game has really added to the experience. Every time you scout a new system you stand a good chance of discovering something, which helps to encourage exploration. The nebula in the background look beautiful (can we add more??! I love more background flavor!), and the new music add to the experience.

Funny thing is, it still isn't as gripping as Stardrive for me. It's fun, but the combat and diplomacy of Stardrive are far superior. If Endless Space had better diplomacy, it'd be a good turn-based alternative to Stardrive. As it is now, however, it still feels like it's playing catch up to Stardrive, and SD isn't even complete yet.

TL;DR: Endless Space is improving, but Stardrive is already more fun for me. Will it ever catch up? With the emphasis being on combat for their first expansion, it might still get better, but without a better diplomacy system, it still falls short. I can never go back after seeing the beautiful race diplomacy screens in Stardrive.


ES has a similar development history as SD, except that is supported by an experienced team and not by a one guy coding army; as zero splendidly does. They both had lengthy beta periods, heavily involve the community on design choices and are set to surpass previous 4x games easily. ES does it better IMO since the Gamestogether system allows for the fans to quickly and easily suggest designs(either art, text or gameplay), granting them a priority for the devs by popular vote.

Regarding the actual game, I have to say that ES is totally different from SD; it's a whole other itch to scratch IMO. Not only due to it being turn based, but also due to design choices that flesh out the visual experience; over frantic gameplay in real time. The constant patching, with new features, plus the four free addons(we are talking significant content, not like big patches); keep making the game better with time.

Now I have to disagree with you on the Diplomacy aspect, it's not that it's better than SD, it's just that SD is far from complete; so many diplomacy features are not working correctly. Nevertheless the alliance system in ES, with member voting among other things, it's better than SD system IMO. Although the ES system is simple, it does work great in MP; which is something SD has yet to test.

Finally the main problem with ES is the combat, that in theory(SW Endor like battles with strategy decisions before and during the battle) sound great; but in practice it's not quite there. That's why they are working on the first expansion that will focus on making combat much better, with the addition of strike craft, greater strategic actions mid battle and an even better cinematic focus.

Finally I play both games a lot, although lately SD has been getting most of my attention; since it's finally stable enough to really flesh it out. The combat I have to admit is what keeps me coming back the most, but when I want to play a more role play oriented game or peaceful species, I generally go back to ES. Nevertheless, as I have other games(like PS2, COH or TW2) to play plus sadly something called life as well ;) , neither of the games get the amount of attention I'd like to give them.


Last edited by reynanuy on Sat Mar 16, 2013 6:32 am, edited 1 time in total.

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PostPosted: Sat Mar 16, 2013 6:26 am 
Commander
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Joined: Sun Jan 06, 2013 7:05 am
Posts: 211
Same things hit for me as for a lot of others, otherwise damned fine game but design and combat are subpar and the diplomacy still hasnt been improved on enough.

What i do like about both games is the quality of polish in their respective stages of development, ES will remain on my harddrive still as i do enjoy round based 4X too still but i dont see any of the announced competition fishing SD's primary spot on my gaming list for a loong time.

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PostPosted: Sat Mar 16, 2013 7:01 am 
Ensign

Joined: Sun Mar 10, 2013 9:17 am
Posts: 12
Well. Research in Stardrive isn't exciting. I see a lot of you posting about other games research being boring. You can steamroll research in SD


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PostPosted: Sat Mar 16, 2013 7:04 am 
Admiral
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Joined: Sat Nov 10, 2012 7:21 am
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Kanij wrote:
Well. Research in Stardrive isn't exciting. I see a lot of you posting about other games research being boring. You can steamroll research in SD


*Cough* BETA! *Cough*

It's on the to-do list according to Zero. Still a work in progress. The other two games are full releases.

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